Free printable
Character Sheet
One page per kid: somewhere to write the hero down, and six ready-made heroes for the nights nobody wants to make one up.
Everything on this page follows the rules exactly as written: 8 Heart Points, a Guard of 10 + Brave, and one trait at +2 with the other two at +1. Print it once, and every kid at the table has their own hero in front of them.
Each PDF holds the blank sheet plus all six hero cards, two to a page. Or print this page straight from your browser — it prints clean on both paper sizes.
The blank character sheet
One per player. Pencil is best — heroes change their minds.
Hero name
Played by
Traits
One trait gets +2. The other two get +1.
- Brave fighting and daring
- Clever sneaking, puzzles and tricks
- Kind talking, calming and caring for others
Draw your hero
Heart Points
Cross one off whenever you get hurt. At 0 you are worn out and cheer the others on until the next scene.
Guard
Guard = 10 + Brave. A monster has to meet or beat it to hit you.
What I look like
What I am carrying
My one special thing
Something only your hero can do. Check it with your guide; once per scene is about right.
Someone I care about
Something that scares me
Notes, treasure and things we found
Kids Adventure Quests — free to print and play
Six ready-made heroes
No time to build one? Hand a kid a card and start playing. Two heroes lead with each trait, so any three of them make a party that can fight, think or talk its way through an adventure.
On paper these print two to a page — cut along the dotted line and deal them out.

Bramble Fenn
Gate-watch squire
- +2Brave
- +1Clever
- +1Kind
- Looks like
- Short, freckled, and swimming in a watch-coat two sizes too big, sleeves rolled twice.
- Carrying
- A blunt practice sword · A tin whistle for calling for help · Half a meat pie, saved for later
- My one special thing
- Stand In FrontOnce per scene, when something attacks a hero standing next to you, you can take the hit instead.
Pick me if you want to be the one who steps up first.

Rook Barleymow
Riverboat deckhand
- +2Brave
- +1Clever
- +1Kind
- Looks like
- Tall, sunburnt and barefoot, with a coil of river rope over one shoulder.
- Carrying
- Twenty feet of good river rope · A fishing hook and line · A smooth river stone that's lucky (probably)
- My one special thing
- River LegsOnce per scene, roll again on a failed check for climbing, jumping, swimming or keeping your balance.
Pick me if you want to get everyone across, up, or over anything.

Pip Underbough
Market-ward lookout
- +1Brave
- +2Clever
- +1Kind
- Looks like
- Small and quick in a patched grey hood, pockets full of things you'd rather not explain.
- Carrying
- A hood that hides your face · Three chalk sticks for secret marks · A key that opens nothing you've found yet
- My one special thing
- Already LookedOnce per scene, ask the DM one yes-or-no question about a place you can see. The answer is always true.
Pick me if you like spotting the trap before anyone steps in it.

Juniper Tallow
Lantern-maker's apprentice
- +1Brave
- +2Clever
- +1Kind
- Looks like
- Ink-stained fingers, goggles pushed up on the forehead, and a lantern that never quite goes out.
- Carrying
- A little lantern with a stubborn flame · A pouch of odd screws and springs · A notebook of half-finished inventions
- My one special thing
- Little LightOnce per scene, flare your lantern: every creature that can see it steps back one pace, and the room stays lit until the scene ends.
Pick me if you want to solve it, build it, or light it up.

Wren Ashdown
Temple-garden healer
- +1Brave
- +1Clever
- +2Kind
- Looks like
- Calm eyes, a herb-stained apron, and hair tied back with a green ribbon.
- Carrying
- A roll of clean bandages · A jar of honey-and-herb salve · A wooden cup that has calmed a lot of arguments
- My one special thing
- Bandage and a Kind WordOnce per scene, bring a worn-out hero back onto their feet with 3 Heart Points.
Pick me if you want to be the reason nobody gets left behind.

Mossley Quill
Hill shepherd
- +1Brave
- +1Clever
- +2Kind
- Looks like
- A wide straw hat, a crook taller than you are, and mud up to the knees.
- Carrying
- A shepherd's crook · A whistle only animals seem to hear · A pocket of apple slices
- My one special thing
- Animal WordsYou can talk with any ordinary animal. Once per scene, one of them will do you a small favour.
Pick me if you'd rather make friends with the monster.